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1. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: TrouserDeagle wrote: funny hearing people talk about mwding/webbing big ships into warp instantly like it's an actual legit game mechanic Webbing your supercap into warp was mentioned by CCP as a method you could use ...
- by CCP Greyscale - at 2014.10.27 14:57:43
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: CCP Greyscale wrote: Chaibat wrote: CCP Greyscale wrote: Hi everyone, Lots of words Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list] As much as I like the idea of nerfing jump drives so it's n...
- by CCP Greyscale - at 2014.10.27 14:15:39
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3. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Chaibat wrote: CCP Greyscale wrote: Hi everyone, Lots of words Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list] As much as I like the idea of nerfing jump drives so it's not easy to move from one end of the map to t...
- by CCP Greyscale - at 2014.10.25 13:33:43
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: Serendipity Lost wrote: Skia Aumer wrote: CCP Greyscale wrote: It definitely needs a full overhaul at some point, that's on our to-do list. If you're happy to keep the drones for now, that's a useful data point. He s...
- by CCP Greyscale - at 2014.10.22 11:47:01
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5. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: So I'd like to bring up a slightly different point -- something that, to the best of my knowledge, hasn't been mentioned before: missing lowsec gate connections. This primarily concerns combat capitals; those limited to five lig...
- by CCP Greyscale - at 2014.10.21 17:08:11
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Turrann Dallocort wrote: Mr Greyscale, Can we please take some time now to talk about some changes to the Rorq? I would be glad to change out some of my drone for the ability to go 10ly. This is far more important to me than drones at this mom...
- by CCP Greyscale - at 2014.10.20 13:22:00
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7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco wrote: CCP Greyscale wrote: Alts allow the most valuable asset, the player, to move about very quickly, simply by..... I'm not sure that's wise, relegating us to 'asset' status. But this is why we have dialogue. to assist unde...
- by CCP Greyscale - at 2014.10.18 15:56:00
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8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: Has any thought been given to trading the Rorqual's drone damage bonus for a 10LY range? Yup, nothing's final yet, and that's one of the things where there's clearly good arguments on both sides and we're happy to reconsider. ...
- by CCP Greyscale - at 2014.10.18 14:00:00
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9. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Rowells wrote: I'm assuming greyscale is still perusing this thread, any plans to introduce modules/rigs affecting the various stats? With drawbacks to match the benefits of course. Maybe one day, not in the first release.
- by CCP Greyscale - at 2014.10.17 14:49:00
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10. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: CCP Greyscale wrote: It's a thing that we would like to revisit again, but one of the key questions that comes up every time is whether we can/want to compete with player-run services in this regard. I think you shoul...
- by CCP Greyscale - at 2014.10.17 14:48:00
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11. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco wrote: Greyscale: Although we'd all like to loosen the null logjam, I see such a sweeping change in jump travel as having far too many collateral effects to be worthwhile as a tool to address a very narrow issue. Several of us in her...
- by CCP Greyscale - at 2014.10.17 14:11:00
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12. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: CCP Greyscale wrote: ....... They both need doing, but in this order there's a chance of something interesting happening in-game over the Christmas holiday, rather than not having any changes hit before probably Januar...
- by CCP Greyscale - at 2014.10.16 17:53:00
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13. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Lord TGR wrote: Wouldn't it be more effective to start off with the sov system, which is the reason we're seeing the stagnation we're seeing? It is, after all, the reason why the SOP of wars is "he who can stuff the most people/big things into ...
- by CCP Greyscale - at 2014.10.16 17:26:00
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14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Catching up on older stuff... Drak Fel wrote: So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox. No, it's somewhat more subtle than that. One of the...
- by CCP Greyscale - at 2014.10.16 16:44:00
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: Excuse me for not reading the full 64 pages to see whether this has been mentioned (surely it has, right? People do actually log onto sisi and test changes, right?), but at least there doesn't seem to be any developer acknow...
- by CCP Greyscale - at 2014.10.16 11:34:00
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Ukiah Oregan wrote: A No Timer Interactive Game Mechanic Idea: Hull Decay Factor Each hull would have a decay factor Each time that Hull jumps the decay value increases --insert fancy mathematical calculation for rate of decay versus LY tr...
- by CCP Greyscale - at 2014.10.15 15:24:00
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
OK, so the forum ate my first post, I'm going to reply to the stuff I still have open and then try and come back and rewrite all the other stuff later. Tal Redfield wrote: Hopefully my maths is good so here goes on Black ops with 50% reduction...
- by CCP Greyscale - at 2014.10.15 15:20:00
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18. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Retar Aveymone wrote: CCP Greyscale wrote: - Battle rorqual -- Lots of cross-training for questionable value and the certainty that we'll nerf it anyway -- Reduced/removed drone bonus just out of curiosity let us suppose the battle rorqu...
- by CCP Greyscale - at 2014.10.10 16:46:00
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19. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Jenn aSide wrote: Speedkermit Damo wrote: The status quo will now be maintained. The blue donut and vast rental empires will stay as they are. Good job CCP. I guess placating mittens is more important than saving your game a...
- by CCP Greyscale - at 2014.10.10 15:48:00
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20. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Tiberizzle wrote: a bonus to covert jump portal fatigue is stupid bomber siegefleets are one of the most effective tools in the sov null strategic toolbox and nearly everyone has a combat T3 doctrine, which can carry a depot and refit in space...
- by CCP Greyscale - at 2014.10.10 15:38:00
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